Nersia

Nersia, the land of the Druids. This "Kingdom" is home to a people who care for the land as a whole and all that is natural. Their symbolic animal is the White Stag. The people of these lands often have a deer as an animal companion.

Claymire

Acts as an unofficial captiol of Nersia. This village is known for its pottery and clay sculptures. This is also where all the Druids of the land come together in council (hence the unofficial capital status).

Claymire sits on a rise that passes for a hill on the western edge of the Hinterland, just north of the northern edge of the Selatan Mountains. It is usually avoided as it is out of the way and out of reach to most people in Daksina.

 

All of the buildings are made from clay, grass and plants from the earth, which look like they grew themselves. To most people, they seem primitive in comparison to more modern buidlings, however the druids are not looking to be advanced.

 

Thier advancment comes with the earth and all that nature provides.

The Druid House

A place where all the Druids (being authoritive figures) come together and commune with nature for respect, law, and to answer questions of the land.

 

It is said thier beliefs include that all things born on this world borrow energy from it. And when they die, they give that energy back to the world. Because of this, they believe they can not only talk to the world, but to thier ancestors as well when they commune in such a way.

Scociety

Nersians are a people of the land and nature. They tend to adopt deer as animal companions as opposed to hunting them for food or sport. They use what the land gives them and nothing more.

Government

Each Village or reigon is led by a magical man, called a Druid. A person so at one with and has given so much to Nature, that nature itself has given back some of its powers.

 

The people of Nersia put the Druids above all others and see them as Elders as a sorts. The Druids communicate with other druids, and in times of need gather together in the Druid house in Claymire for important matters.

Racial Traits

The People of Nersia are quick and nimble on their feet.The ambushes of the Nersian people are famous and feared.

Racial Feats: Dodge, Nimble step

Racial Power: Camouflage (Spend 10 mintues on a terrain to gather material to blend into the suroundings. This ability grants +10 to Stealth checks on terrain you have aquired Camouflage for.

Post Brotherhood Wars

Nersia has changed the least throughout and after the brotherhood wars. The main difference now, is that there is a major trade route that goes through Nersia, from the Barren Lowlands to Greater Tanamura.


The Kingdom of the North otherwise leave the Clay People of Nersia well enough alone.