Ameiko Kaijitsu CR 4XP 1,200Female human aristocrat 1/bard 3/rogue (rake) 1 (AdvancedPlayer’s Guide 134)CG Medium humanoid (human)Init +2; Senses Perception +7DEFENSEAC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +2 Dex,+1 dodge)hp 26 (5d8+5)Fort +2, Ref +7, Will +6; +4 vs. bardic performance, languagedependent,and sonicOFFENSESpeed 30 ft.Melee +1 mithral rapier +5 (1d6+2/18–20)Ranged dagger +4 (1d4+1/19–20)Special Attacks bardic performance 12 rounds/day(countersong, distraction, fascinate, inspire competence +2,inspire courage +1), bravado’s blade*, sneak attack +1d6Bard Spells Known (CL 3rd; concentration +7)1st (4/day)—charm person (DC 15), cure light wounds, featherstep*, unseen servant0 (at will)—detect magic, light, mage hand, prestidigitation,summon instrument, unwitting ally* (DC 14)TACTICSBefore Combat Ameiko casts unseen servant every morning.During Combat When able to strike first in a combat, Ameikouses bravado’s blade to intimidate foes instead of dealingsneak attack damage. Ameiko begins combat by activatingher bardic performance. She always uses Arcane Strike inbattle (these bonuses are included in her stats above).Morale Ameiko is loyal to her friends, and never abandons anally in combat. Alone, her bravery isn’t as great. When sheis faced with a dangerous foe and has no allies in peril, sheprefers to flee if reduced below 15 hit points.STATISTICSStr 10, Dex 14, Con 13, Int 12, Wis 8, Cha 18Base Atk +2; CMB +2; CMD 16Feats Arcane Strike, Dodge, Iron Will, Weapon FinesseSkills Acrobatics +10, Bluff +12, Diplomacy +12, Intimidate +12,Knowledge (arcana) +6, Knowledge (local) +8, Knowledge(nobility) +6, Knowledge (religion) +6, Perception +7,Perform (sing) +12, Perform (string) +12 (+14 with mwkAMEIKO KAIJITSUAlthough she’s technically the head of one of Sandpoint’s noble families, AmeikoKaijitsu is more at home running things at her ta vern, the Rusty Dragon, thanshe is among the small town’s aristocracy.samisen), Profession (tavern keeper) +4, Spellcraft +9,Stealth +10Languages Common, Tien, VarisianSQ bardic knowledge +1, PC gear, versatile performance (string)Combat Gear potion of remove disease, wand of cure moderatewounds (25 charges), wand of identify (40 charges); OtherGear +1 leather armor, +1 mithral rapier, daggers (3), ring ofprotection +1, belt pouch, gold signet ring worth 100 gp,masterwork samisen, silver holy symbol of Shelyn, spellcomponent pouch, 18 pp, 3 gp* See the Advanced Player’s Guide.Ameiko is a beautiful but somewhat irreverent woman ofTian descent who runs Sandpoint’s Rusty Dragon tavernand happens to be a member of one of Sandpoint’s foundingfamilies. Her parents and older siblings have met unfortunateends over the past several years, leaving the young womanas the sole remaining Kaijitsu in town. Ameiko may beamong the town’s nobility, but she’s never really cared forthe aristocracy—she’s always had an urge to explore, andloves hearing stories of adventures and daring deeds. Whileshe has a lot of friends and admirers in town, Ameiko hasnever accepted anyone as anything more than a friend,diplomatically avoiding personal questions and proposals ofromance, much to the frustration of several eager suitors inSandpoint. She’s a talented singer and samisen player, andif she wanted, Ameiko could probably lead a comfortablelife in Sandpoint, but she’s growing increasingly bored andimpatient with having a “safe life” in a “safe town.” If thechance to go on a grand adventure presents itself, she’d sellthe Rusty Dragon in a heartbeat to seek her fortune.HistoryAmeiko was born in 4689 ar to Lonjiku and Atsuii Kaijitsu.Although she’s not Atsuii’s or Lonjiku’s first child, she wasthe first legitimate child from that marriage. Ameiko hada lonely childhood. Her father strictly controlled who shecould keep as friends, and filled her days with lessons inmusic, diplomacy, magic, and academic subjects. He kepta close eye on her, but Ameiko still managed to sneak intotown to play with friends, explore old buildings, and visither half-elven half-brother Tsuto at Sandpoint’s TurandarokAcademy every chance she could.

Ameiko Kaijitsu CR 4

XP 1,200

Female human aristocrat 1/bard 3/rogue (rake) 1 (Advanced Player’s Guide 134)

CG Medium humanoid (human)

Init +2; Senses Perception +7

DEFENSE

AC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +2 Dex, +1 dodge)

hp 26 (5d8+5)

Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.

Melee +1 mithral rapier +5 (1d6+2/18–20)

Ranged dagger +4 (1d4+1/19–20)

Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1), bravado’s blade*, sneak attack +1d6

Bard Spells Known (CL 3rd; concentration +7)

1st (4/day)—charm person (DC 15), cure light wounds, feather step*, unseen servant

0 (at will)—detect magic, light, mage hand, prestidigitation, summon instrument, unwitting ally* (DC 14)

TACTICS

Before Combat Ameiko casts unseen servant every morning.

During Combat When able to strike first in a combat, Ameiko uses bravado’s blade to intimidate foes instead of dealing sneak attack damage. Ameiko begins combat by activating her bardic performance. She always uses Arcane Strike in battle (these bonuses are included in her stats above).

Morale Ameiko is loyal to her friends, and never abandons an ally in combat. Alone, her bravery isn’t as great. When she is faced with a dangerous foe and has no allies in peril, she prefers to flee if reduced below 15 hit points.

STATISTICS

Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 18

Base Atk +2; CMB +2; CMD 16

Feats Arcane Strike, Dodge, Iron Will, Weapon Finesse

Skills Acrobatics +10, Bluff +12, Diplomacy +12, Intimidate +12, Knowledge (arcana) +6, Knowledge (local) +8, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +7, Perform (sing) +12, Perform (string) +12 (+14 with mwk samisen), Profession (tavern keeper) +4, Spellcraft +9, Stealth +10

Languages Common, Tien, Varisian

SQ bardic knowledge +1, PC gear, versatile performance (string)

Combat Gear potion of remove disease, wand of cure moderate wounds (25 charges), wand of identify (40 charges); Other Gear +1 leather armor, +1 mithral rapier, daggers (3), ring of protection +1, belt pouch, gold signet ring worth 100 gp, masterwork samisen, silver holy symbol of Shelyn, spell component pouch, 18 pp, 3 gp

* See the Advanced Player’s Guide