The Gods of War, Sword of the Brotherhood 2.

The Last dungeon is revealed to be in Lake Savatini. The Main problem was... the Temple was IN the Lake. Meaning the PC's would need a way to breathe under water. Water Breathing would allow them to breathe for about 4 hours... or 5 if Gorgas is able to beast shape into something that can breathe water.

Point is, Dungeoning is a bit more long term. So the PC's will need to find a way to stay under water long and more reliable.

James Hewlett informs the PC's that there is something the PC's can use to permanently breathe under water. Ever since the PC's arrived to The Last Sanctuary, Dr. Hewlett has been doing as much research as he can. He found that there is a race of people known as the Morska Panna that live up river near the lake. It is magically protected, and they only let insiders in that are associated with the Morska royal family. Legend has it that the Royal Family has a lost treasure sealed outside the kingdom. An unmoving stone rests atop of it.

Only the Gauntlets of Strength Can move it. This stone rests next to the lake. When the PC's do move it, they must first challenge Marid, the Guardian of the Family Treasure.

Once Defeated, The PC's will gain the Morska Panna Royal Conch Shell Horn. (The Marid may grant one wish to the PC's)

With the Horn, the PC's can travel up river to a waterfall, with a stone bridge crossing in front of it. On this bridge is the Morska Panna Royal Crest. Playing the Conch horn will slightly divert the waterfall, revealing the magically concealed entrance.

Inside the PC's will find a partially submerged city of the Morska Panna... which are merfolk.

It is apparent that this city was made with outsiders in mind, but it hasn't been used as such in a very long time.

All the Merfolk here are surprised to see the PC's here, however they do not shun them. Through gather information, the PC's learn that the Princess of the Merfolk, Vanessa has gone missing recently. King S'koy broods in the throne room. He shares with the PC's that Princess Vanessa liked to wander near the old Lake Temple in Lake Savanti, that was where she was last seen. The King tried going there, but was thwarted by the monsters there. He fears for the life of his daughter, and is willing to give the PC's the items they need to traverse the Lake Temple.

So King S'Koy bestows upon the PC's the Morska Tunic. It is a magical Tunic that allows the PC's to breath underwater and have a swim speed equal to their land speed. However, Wearing the Tunic makes the PC's vulnerable to Ice and Fire attacks.




Lake Temple 

The Shadow Boss

The PC's will notice several weapons laying to rest on a pedestal in the center of the room.

 

Oreah Blade - Xeik Quam

Brorskap - Haldis Azdinchild

Mountain Cutter - Trek

Avatar - Giles and Ultimate Cerberus.

Phoenix Staff - Mirdan

Light Sword - Melissa Namowa

Brimstone - Killren Brewmaster

Depending on which is touched first, will determine the mini boss the PC's must face.


Ultimate Cerberus

Center head is that of a dog with Diablos horns. - Fire

Right head - Fenrir's head - Force

Left head - Eden's Head - Life

Right Claw - Taninim's Claw - Water

Left claw -  Rook's lance - Light

Right Wing - Siren's wing - Wind

Left Wing - Lilith's Wing - Darkness

Tail - Azdin's Blade - Void

Body and 4 legs - Zioni's - Ground


Shadow Xeik Quam

Dark Oreah Blade and Shadow Shield

Anti Paladin, reflects spells either back upon the caster or someone else within 90 degrees.

 

Shadow Haldis

Everything you'd come to expect from Haldis... but evil

Lighting... hammers etc.

 

Mountain Cutter

Elemental attacks followed by massive air blades that cut through anything.

 

Phoenix Staff

Defensive Orbs, elemental magical attacks

 

Light Sword - Fast, Nimble, cut your appendages off.

 Brimstone - Half Dragon, Half Obru Druid. Beast Shape into Magma Dragon